Thursday, 25 April 2013

Games Based Learning Trial

Games Based Learning

Why? How? What's the impact? Everyday?

Some questions which have come up when I have raised the idea of using Wii's, X Box Kinect etc in the classroom. I have been interested in implementing some Games Based Learning into the school curriculum for a while. However this hasn't materialised, probably due to my lack of understanding and inability to convince the staff of the appropriateness and worthwhileness of addressing this new technology. 

So I decided to start planning a few lessons to trial when covering classes, this is a review of the first one.

Wednesday 24th April, Year 5, all morning - First trial - Science, Maths, Literacy and PE.

I designed a planning format (on the lookout for other styles) and planned a lesson around measuring the effects of exercise on the body. This included LOs for measuring heart rate and body temperature, analysing and graphing the data, understanding the effects of exercise and writing a recount afterwards - Quite a packed morning!


Role cards were created to engage all members of the group - including timer, recorder, photographer, measurer etc

The roles were based on The Critical Toolkit which is designed to engage all children in the activity and promote teamwork, collaboration and TALKING!

The children decided on their role within the group.




The data sheet (left) was designed to enable efficient and accurate recording.









The Lesson



After evaluating the lesson and editing the video, I realise it wasn't as slick as I would've liked: I didn't get through as much as I would've liked, I pitched the lesson too high - I had too high expectations of the class' graphing skills, and too high expectations of their independence skills. But what was pleasing was the fact that the technology worked, it engaged, motivated and enhanced the learning - All absolute positives to embrace Games Based Learning

All the above issues are generic teaching issues I wouldn't expect from the classes actual class teacher. Therefore the wii game part of the lesson was a success. The way I see the use of a Wii or Xbox in a lesson can be summed up as 6 years ago we gave worksheets, then we addressed different learning styles and used dice and spinners to generate numbers and pictures to enhance imagination in literacy -now we move on to use games to generate the numbers and films to enhance the imagination. Its simply using the most engaging tools at our disposal  to enhance learning. Would I use it in every lesson? No I didn't use dice in every maths lesson, I would use games as and when appropriate. 

I am aiming to return to the lesson and teach the recount part I planned using Pic Collage on the Ipads, when I do we'll see if the writing produced is significantly improved through the engaging experience the Wii brought to the lesson.

Games Based Learning - Definitely worth further investigation! The video below is of a Philosophy for Children session during the which the children expressed their views on the lesson







Friday, 5 April 2013

4 Pics 1 Word - A literacy warm up game?

Whilst playing the app last night, my 5 year old son started getting invloved and he did quite well, this got me thinking could I use the app in class? After tweeting the idea a number of tweeps thought this possible so.......

So I created a dropbox to share photos of the game and started copying photos of appropriate questions. I haven't used this in class yet so don't know how successful it will be, but through the dropbox we are hopefully going to share ideas and build a library of clues.

Teaching Points
What is a homophone?
What homophone are these pictures showing?
Which is a verb / noun?
Can you see any spelling patterns?
Can you see any letter which go together to help you guess the word?


When discussing on twitter I virtually met Alex Weatherall @A_Weatherall who had a similar idea last month and created a recommended powerpoint frame for 4 pics 1 word. See his blog here
 http://a-weatherall.tumblr.com/post/44166582039/four-pictures-one-word-i-downloaded-4pics1word
Thanks for your input Alex 

Why use it?
-A useful app on individual devices to reinforce spelling.
-The child uses visual skills to aid spelling.
-A whole class literacy warm up.
-It develops thinking skills.
-Group work on homophones.
-Talk for learning describing the word without saying it.
-Every second counts activity during registration.
- For engagement it is current and their parents are probably playing it!

Looking at similar apps, I also found Pictoword which is the same sort of app but based around compound words. I believe it could be used the same as 4 pics 1 word


App links

4 pics 1 word - https://itunes.apple.com/gb/app/4-pics-1-word/id595558452?mt=8&ign-mpt=uo%3D2

Pictoword - haven't found in app store but available via iPad/iphone app store

If you like the idea and want to get involved collaborating teaching ideas contact me via the blog or twitter @andygfarsley and I'll send you details of the dropbox.

Book Review Blog

After an email chat with @pigsmightfly (twitter name) regarding the use of QR codes in a library an idea began to form, could we develop a book review blog and embed the posts into QR codes - then cut and paste(old style! yes using scissors and glue) the QR codes into the library books. This would enable the children to read childrens' book reviews of the book they had chosen from the library!


Further discussions with @idletim (Tim Bleazard Curriculum ICT team Bradford) over twitter further honed the idea and the blog was created by Tim. 


My vision was create as many book reviews as possible, then use the Digital Leaders to create the QR codes and then stick them in the library books in readiness to launch our new library on World Book Day. We didn't quite reach that timetable but we did manage to get every child in KS2 to write a book review during the week leading up to World Book Day and are now printing, cutting and sticking the QR codes.

How the reviews look on the blog
Further twitter discussions with @joolzconway who asked to steal the idea resulted in creating at first a city wide collaborative book review blog. The more book reviews written meant more QR codes for the library. We now have approximately 10 schools across Bradford sharing book reviews, over 100 reviews written, been visited by over 20 countries and had over 700 visitors.

Uses of the Site
1. Simply a review site on which children can read children's reviews
2. A reason for writing
3. identifies favourite authors and books through the tags
4. Another useful use of QR codes

QR code of multiple Gruffalo reviews

QR code of The Twits which would be stuck in
the library books













Recent additions include the addition of a slideshow of book covers from reviewed books to enable a visual search of the reviews
Some books you will find in the book review site on PhotoPeach